Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Mar 20, 2008, 06:17 AM // 06:17   #1
Furnace Stoker
 
Join Date: Apr 2005
Profession: W/
Advertisement

Disable Ads
Default Heroes stay in party if player DC's

Well, I got to the end of level 2 Kathandrax HM tonight with 4 heroes, 4 players...the one player with 3 heroes, including two healers, disconnected and didn't get back. End of run, because when you zone to the next level, the heroes disappear too. I'd like it if the heroes stayed in the party even if you zone through instances, to avoid long drawn out failures like this.
A11Eur0 is offline   Reply With Quote
Old Mar 20, 2008, 06:58 AM // 06:58   #2
Wilds Pathfinder
 
Bront's Avatar
 
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
Default

Agreed. Henchies do, so why penalize other players for letting one dude use his heroes?

/signed
Bront is offline   Reply With Quote
Old Mar 20, 2008, 08:21 AM // 08:21   #3
Frost Gate Guardian
 
Join Date: Feb 2008
Guild: the fire figters
Profession: P/
Default

i agree, had it a lot of times, and you really get frustrated because of it

/signed
pipo is offline   Reply With Quote
Old Mar 20, 2008, 10:52 AM // 10:52   #4
Jungle Guide
 
Sleeper Service's Avatar
 
Join Date: Dec 2005
Guild: CULT
Default

/signed.

of course they could just let us have 7heroes as well.
Sleeper Service is offline   Reply With Quote
Old Mar 20, 2008, 12:07 PM // 12:07   #5
Krytan Explorer
 
Miska Bow's Avatar
 
Join Date: Jan 2008
Location: somewhere, Grinding some l33t titles
Guild: Order of the Divine WoodChuck
Profession: R/
Default

If you get DC or map out of a zone heroes stay with the party you were in. I use this little trick to lend my heroes to guild and alliance members all the time.
Miska Bow is offline   Reply With Quote
Old Mar 20, 2008, 12:20 PM // 12:20   #6
Grotto Attendant
 
Numa Pompilius's Avatar
 
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
Default

Wont happen, it's just begging to be exploited.
Numa Pompilius is offline   Reply With Quote
Old Mar 20, 2008, 12:37 PM // 12:37   #7
Desert Nomad
 
TheRaven's Avatar
 
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
Default

I'll sign this. It's really only an issue in dungeons which make up chained instances.

Your heroes do remain with the party as long as you remain in the same map. When you zone, you lose them. It would be nice if they remained until you warp back into a town. Ditto for capped skills!

Numa, explain how this could be exploited? We already have the ability to loan heroes to friends in large maps like UW and FOW.
TheRaven is offline   Reply With Quote
Old Mar 20, 2008, 04:52 PM // 16:52   #8
Lion's Arch Merchant
 
Join Date: Jan 2008
Guild: Rising Rebellion
Profession: E/
Default

Quote:
Originally Posted by Miska Bow
If you get DC or map out of a zone heroes stay with the party you were in. I use this little trick to lend my heroes to guild and alliance members all the time.
I do this as well, but I too have been hit by the same problem as OP (same dungeon even, but in NM). Finished clearing the level with the heroes from my partner (which included the monks). On zoning to the next level (boss level) I had no monks with me as they were with my partner who had DCed.
Artorius.Maximus is offline   Reply With Quote
Old Mar 20, 2008, 07:36 PM // 19:36   #9
Lion's Arch Merchant
 
Exterminate all's Avatar
 
Join Date: Feb 2007
Location: In a house
Guild: Not Behind My Back [Back]
Profession: W/
Default

/notsigned

If this happens then people could get a player on a noob level mission or even a high level mission and "use" his npcs. Meaning the player could join the mission/explorable area and then leave and you would keep his heroes, giving you an easier way to do the mission.
Exterminate all is offline   Reply With Quote
Old Mar 20, 2008, 08:13 PM // 20:13   #10
Frost Gate Guardian
 
Join Date: Feb 2007
Default

Quote:
Originally Posted by Exterminate all
/notsigned

If this happens then people could get a player on a noob level mission or even a high level mission and "use" his npcs. Meaning the player could join the mission/explorable area and then leave and you would keep his heroes, giving you an easier way to do the mission.
You can already do this, the only problem is dungeons...
Hikan Trilear is offline   Reply With Quote
Old Mar 20, 2008, 09:10 PM // 21:10   #11
Departed from Tyria
 
Shayne Hawke's Avatar
 
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
Default

I can't think of why this wouldn't already be in place.

As for the exploit reason, I'd say that it's about time we got access to seven heroes anyways.

/signed
Shayne Hawke is offline   Reply With Quote
Old Mar 20, 2008, 09:23 PM // 21:23   #12
Lion's Arch Merchant
 
Velise_Snowtorm's Avatar
 
Join Date: May 2007
Guild: Forever Knights
Default

/signed

I've had to forfeit dungeons before when someone D/C'd and never returned. It really sucks to lose the time and effort you put into it when you can't complete it because of someone's net connection issues.
Velise_Snowtorm is offline   Reply With Quote
Old Mar 20, 2008, 10:00 PM // 22:00   #13
Furnace Stoker
 
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
Default

What a great idea now I can start a game using 2 accounts and if one of my characters accidentally leaves the game,I can continue with 1 character and 7 heroes.

Oh darn now I have said it I guess arenanet will not make that change, drat me and my big mouth.
gremlin is offline   Reply With Quote
Old Mar 20, 2008, 10:04 PM // 22:04   #14
Forge Runner
 
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
Default

I really don't see why not. I mean honestly, I can't see how this would be exploited, except it might be weird to code, because, what if it's You + 3 Heroes + 4 Henchmen and you leave? Would your h/h's be stuck in that one instance forever? I'm sure they could code around it, and I'm really no programmer or anything, but maybe there's something in it that would keep the instance up forever and waste a lot of server space? I don't know, just throwing ideas out there, because it seems so obvious, that there must be a reason why they haven't done it?
Kanyatta is offline   Reply With Quote
Old Mar 20, 2008, 10:51 PM // 22:51   #15
Grotto Attendant
 
Numa Pompilius's Avatar
 
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
Default

Quote:
Originally Posted by gremlin
What a great idea now I can start a game using 2 accounts and if one of my characters accidentally leaves the game,I can continue with 1 character and 7 heroes.
Six heroes, but yeah. That's how it can be exploited. I've been trying to do UW, for instance, and I simply can't do Four Horsemen with just three heroes. With SIX heroes it'd be a cakewalk.

Hell, I'd buy an extra account in a heartbeat just to get to use six heroes.

Whether that is a problem or not is another matter, I would certainly like to have six or seven heroes, but I don't think ANet wants this. In fact, it seems to me they're increasingly trying to force people to PUG rather than H/H, and this would be the exact opposite.
Numa Pompilius is offline   Reply With Quote
Old Mar 21, 2008, 04:20 AM // 04:20   #16
Forge Runner
 
gameshoes3003's Avatar
 
Join Date: Feb 2006
Default

/signed
This has happened to me on various quests and it slightly irritates me.
gameshoes3003 is offline   Reply With Quote
Old Mar 21, 2008, 04:25 AM // 04:25   #17
Grotto Attendant
 
arcanemacabre's Avatar
 
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
Default

Quote:
Originally Posted by Numa Pompilius
Six heroes, but yeah. That's how it can be exploited. I've been trying to do UW, for instance, and I simply can't do Four Horsemen with just three heroes. With SIX heroes it'd be a cakewalk.

Hell, I'd buy an extra account in a heartbeat just to get to use six heroes.
You can do that right now - what's stopping you? There's no zoning once you're in UW or FoW. This suggestion is areas like multi-level dungeons. Hell you could even use this for Slaver's and DoA as each dungeon/area is only one level, but you can't in any other dungeon, despite them being easier and non-elite. With 2 more accounts, you could even do Urgoz and the Deep with 9 heroes.

Hell, knowing all that, I'm seeing the hero limit as just a pointless feature.
arcanemacabre is offline   Reply With Quote
Old Mar 21, 2008, 02:45 PM // 14:45   #18
Technician's Corner Moderator
 
Tarun's Avatar
 
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
Default

/signed - you must enter 12 characters is annoying.
Tarun is offline   Reply With Quote
Old Mar 21, 2008, 03:58 PM // 15:58   #19
Academy Page
 
Join Date: Aug 2006
Guild: Order Of The Ghost Dragons [mist]
Profession: E/
Default

Willing to Loan My 1337 Heroes! 5K

load instance - force DC
Back in outpost 30 seconds later

Willing to Loan My 1337 Heroes! 5K

/notsigned
T@T-2-MoNk3y is offline   Reply With Quote
Old Mar 21, 2008, 04:09 PM // 16:09   #20
Desert Nomad
 
TheRaven's Avatar
 
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
Default

Quote:
Originally Posted by Numa Pompilius
Six heroes, but yeah. That's how it can be exploited. I've been trying to do UW, for instance, and I simply can't do Four Horsemen with just three heroes. With SIX heroes it'd be a cakewalk.

You can do this. Sorry, but that's not a valid reason to not sign. I've gone into both UW and FOW before with 6 heroes. I've cleared FOW with them too, but haven't been able to do UW. I'd love to know the trick to finishing the 4 horseman with 6 heroes.

There's no need to buy a 2nd account for this either. (Unless you truly have no friends, but I doubt that). Just ask a reliable guildmate that you know has decent heroes to go with you and he can map out a minute later.
TheRaven is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
When did player vs player become player vs heroes? Amiable Gladiator's Arena 23 Aug 01, 2007 07:32 PM // 19:32
Have Heroes stay inside wards Bryant Again Sardelac Sanitarium 3 Mar 28, 2007 02:39 PM // 14:39
Photoshopped Heroes - 56k stay away KingKryton Nolani Academy of Arts 3 Dec 30, 2006 01:12 PM // 13:12
Aerial Stormshadow Technician's Corner 4 May 22, 2006 04:31 AM // 04:31


All times are GMT. The time now is 07:01 PM // 19:01.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("